Learning Fundamentals By Practicing Other Media, Part 3: Graphic Design

Learning Fundamentals By Practicing Other Media, Part 3: Graphic Design

Welcome to the third installment of the series looking at ways of improving your photography without picking up a camera (initially). This time, it’s the turn of graphic design and its quick, straight forward philosophy.

Graphic design, or visual design, is the art of visual communication. Its purpose is to quickly and clearly convey a message in visual form, either to a specific audience or to everyone regardless of background. To me, this parallels directly with photography, communicating the artist’s message.

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An example of clear communication- there’s no uncertainty about the fact that this is a slating app for iOS.

Although this is the final article, I actually consider design to be the most important alternative medium to strive at. While superficially it may seem less related to photography than drawing and painting, the skills drilled by design are of paramount importance in the quest to produce iconic, timeless visual artwork.

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I’ve been drilling the “attention to detail” mantra throughout this series, and quasi-realistic designs are a good way of practicing that.

While I’m not particularly recommending this course, as it’s really quite time-consuming, I actually went so far as to register on crowd-source design platforms. Treating the prizes as a secondary concern (albeit motivational), I threw myself into it and found my design skills progressing by leaps and bounds.

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It became less popular over time, but this style of app icon has always been my favourite. There are some stunning examples of the style out there.

After a while, I realised that many of these skills, thought patterns, and rules can apply equally to photography, and that I had actually been subconsciously changing the way I shoot without knowing it. With this conscious recognition, I was able to more formally list out the considerations and concepts that I could try to use in photography.

The least-awful iteration from my very first design project. Pretty terrible, all the same.
The least-awful iteration from my very first design project. Pretty terrible all the same, but don’t be afraid to try, fail, and then push forward regardless.

One example of this is negative space. This is a prized compositional resource in design, but in photography is often derided as weak composition. While it’s true that many photographers haven’t yet learned the “get closer” maxim, the power of a correctly executed use of negative space is strong. Many of the world’s most iconic images and highly-sought-after photographers use negative space for their impact.

A use of negative space- although the body of the Rubik's Cube isn't displayed, we subconsciously insert it, allowing the design to be cleaner.
A use of negative space, although the body of the Rubik’s Cube isn’t displayed, we subconsciously insert it, allowing the design to be cleaner.

Another example of a design rule which seems less considered in photography is called tangents. There are a number of different types of tangent. As the name implies, they were originally related to touching lines or edges, but now in art, they encompass a variety of “visually uncomfortable” compositional phenomena.

The primary issues in photography tend to be where a foreground and a background element of similar apparent size appear to be touching each other, or where a background structure appears to be “sprouting” out of a foreground element. There are a number of other tangents to avoid as well, as part of the design education process.

A portion of a game loading screen; tangents are easy to accidentally create with line art like this.
A portion of a game loading screen; tangents are easy to accidentally create with line art like this.

One of my favourite aspects of design is the unwavering focus on simplicity. If an element is unnecessary, remove it. Continue this until you’re left with a design which wouldn’t work if any more is removed. There is a tendency in photography to add more, to weave a more complex story within the image. This usually tends to result in over-stimulation for the viewer and conflict between elements.

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A variety of iterations in no particular order for a single logo, constantly adjusting and perfecting the simplicity and feel.

A rule of logo design which I like is that it must work in pure black and white, no greyscale. This is for legibility when faxing, or to create embossed versions, or anything else which has a simple binary value system. While this doesn’t translate directly to photography as we like our soft lighting and roll-offs, the idea of creating simple, bold images is one that appeals to me.

A mid-journey design where I had grasped the pure-black-and-white thing, although it's a little too complex for an effective logo.
A mid-journey design where I had grasped the pure black-and-white thing, although it may be a little too complex for an effective logo.

Consider the “propaganda poster” style prints like those of Che Guevara or Barack Obama, iconic designs, certainly, but created from iconic photographs. The instant recognition and impact is something we should strive towards. As photographers, we get caught up in bokeh and light leaks and split toning and other stylistic noise. Remembering that it’s all about the camera, lens and light can keep us grounded in pursuing our personal talent rather than keeping up with the latest fashionable gimmicks.

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I had seen some mid-20th century coastal shots and loved the timelessness, which is what I was trying to capture here. I feel like this image could have been taken at any point in the last hundred years.

Analysis is another design trait that the instant nature of cameras tends to inhibit. The speed of shooting and processing seems to subconsciously hurry the brain along in general, and questions like “why am I shooting this,” “what message am I trying to communicate about this subject” and “why am I shooting it in this specific way” tend to fade into the background. The pull simply to capture, or keep clicking because something looks good, is strong. We need to slow down and really think.

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I only shot three of these shots of myself on a pole-lathe I built, and chose between them based simply upon the position of the flying shavings. I observed and considered all aspects of the shot before I even set the camera up.

A design-oriented brain will first stand back and consider the questions and more. Not only that, but the design process itself is an iterative one, based on simplicity. Once the questions have been answered and the first few exposures made, then comes the second round of contemplation, evaluating the images themselves. Is the image the most simple and powerful it can be, or can elements be eliminated to focus the design of it?

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My favourite design contests were always the icon ones. I felt like I could be more visually creative than the logo ones, although the design rules for both are still fairly similar. This was the 20th iteration of this design.

Occasionally I check in on those crowdsourcing sites and look through the contests on offer. I don’t enter much any more, if at all, but I like to use them as “set examples” for self-educational purposes, keeping my “design brain” sharp. I tend to feel that this is better than trying to invent ideas myself where I could be unconsciously setting myself easy work which doesn’t challenge me or push me out of my comfort zone.

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The Light Tunnel in Detroit airport. I love the ability of long exposure to remove distracting details and create strongly graphical, impressionistic images.

I’ve primarily been talking about icon and logo design so far, but the principles of design apply fairly uniformly. If you have an affinity for web design, like to make collage print designs, business cards, or any other type of graphic design, all of the same main rules like color theory, geometry and simplicity apply. Only the medium-specifics change.

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Part of a DVD cover I created for a producer friend a while back. Print design isn’t my strongest suit, but I had a very specific idea for this one and liked the way it turned out.

Essentially, the message I’m trying to convey is this: your images are ultimately a two-dimensional abstract representation, in other words, graphic designs. Learning to approach them as such can improve them greatly.

Here we are at the end of this series! I hope it gave you some ideas or inspiration. Over this journey of exploring media I’ve been on for a few years now, and in the creation of this series, I’ve come to believe that ultimately all of the visual arts are different facets of the single whole.

I don’t feel that limiting oneself to “photographer” or “designer” is very productive in the modern creative field, as disciplines continually converge and evolve as far as our imagination will take them. While it may be important business-wise to market yourself as primarily one thing in particular, in terms of influence and inspiration it’s a big advantage to have a wider skill set.

Happy shooting! Thoughts? Questions? Hit up the comments below!

  • mr-xile

    I was a Graphic Artist before dabbling into Photography, and I find working within that industry, has opened new horizons for me regarding my artistic views on things. Definately.

    But, that’s not to say someone with just an interest in Photography can not excel! They certainly can!

  • vijay kumar

    Your post has given very valuable informations,keep posting the same informations like this always. our is an one of the web design company in bangalore

  • http://www.vincentmorretinophotography.zenfolio.com/ fast eddie

    I’ve been a professional graphic designer for 6 years, and a professional photographer for 2 years. I definitely enjoy photography much, much more than design.

    I shoot a lot of the photos that I use in publications & marketing materials when doing freelance work, rather than pay for a stock image subscription. It’s helpful that I can shoot a magazine cover photo in such a way that I already know where the masthead will be, where the cover lines will be, and where the position of the address label will be.

    Since I specialize in vector artwork, I would say that design has certainly played a heavy role in how I compose a photograph through the viewfinder.

    It’s also very nice that I can design my own website, marketing materials and publications without relying on or having to pay another person to do it for me.

  • Mukesh Sharma

    Thank You

    Your blog is very informative & important :

    graphic creative

  • http://www.wix.com/simonabarbu1/simonabarbuphotography Simona Dumitru

    I think what is important from graphic design is the conceptual idea that must be conveyed. You need to have an idea, a concept and it needs to be outlined clearly.

    If you train your mind to think in discovering new conceptual ideas and to develop a process in doing so, then this is valuable in any other art form you might think of.

    Photography, by its nature, not does necessarily strive for being this way.
    Landscape photography, for instance.

    I was at some point very active on a website where there were primarily more graphic designers than photographer or both.
    I ended up learning that simplicity is important in photography and that lines can play a very important role.
    And this I tried to incorporate in my photography.
    Above all, I think that any extra qualities you might have or any background other than photography can be useful.

    • http://twitter.com/robtaylorcase Rob Taylor-Case

      I think that the BEST photography, of any genre, absolutely strives for concept/content. I think that idea has been lost a little more recently, with the ability to make “cool-looking” photos quite cheaply and easily, or the overwhelming interest in gear and processing rather than the thought processes and ideas that took a photographer to a particular point in the first place.

      Design, with its emphasis on content over style (good design, anyway), provides the right thought processes to take into photography- or any other visual medium.

      • http://www.wix.com/simonabarbu1/simonabarbuphotography Simona Dumitru

        I see a lot of photography in art galleries and on the web, in general, that are very personal and emotional. Also, on the dream like side. I do not see conceptual photography like this. Besides, when you are dealing with emotions and trying to express them in a photograph, things can get very tricky. From the cheap emotional response to the “how far can you go with this emotion”?
        Like a beggar who will end up using his deformities ( and liking them ) to gain money. Does the man looks holy enough, does he look creepy enough, does he has enough wrinkles, does he look poor enough, and so on. Searching for these particular situations to photograph them over and over again. I also think that you cannot escape your own mind. When seeing something, when photographing. I do not disregard emotions, I just do not think cultivating them and developing them especially for a particular effect can particularly lead to a good photograph. Besides the fact that emotions are known for messing your own mind. I include in these category the ability to make ” cool – looking ” photos also. But you have to start from somewhere. You might be told that this is not good photography and shown this is what good photography is like and should be like, it might be useless. You just feel like experimenting in that way until you get enough of it…or not.

        I like design because it is more focused.
        I regard photography as being still a new domain and more on the experimental level.

        • http://twitter.com/robtaylorcase Rob Taylor-Case

          Design is simply visual communication. So is photography; if the content- circumstances, emotion, conflict, beauty, meaning, whatever- of the image is not clear to the viewer, then I consider it to have failed in its execution.

          This may write off so-called “fine-art” photography, but I think there’s also a place for experimentalism, ambiguity and interpretation in all visual media- including design. The medium of choice doesn’t negate the facts of conscious existence; that is, simply because someone may choose a clear, concise and technical medium like design doesn’t necessarily mean that there’s no place to communicate or demonstrate that personal interpretation varies between people, or that life in itself can be confusing and ambiguous.

          A designer choosing to communicate these ideas may be considered by some to have left design and entered the world of “Art,” but any good designer would make the ambiguity clear to the viewer- and artists should take a lesson from design and do the same. It’s all in the execution. Which is generally my point in this article.

          Honestly, I have little time for so-called “artists” who create deliberately nebulous pieces – which may not have any meaning even to the artist themselves- as if varying interpretations is an end goal in and of itself. To me, that’s just pretentiousness- an artist’s job is to communicate ideas about the world, and if the audience can’t grasp what they’re saying, then they’re failing in their duty.

          • http://www.wix.com/simonabarbu1/simonabarbuphotography Simona Dumitru

            Design is visual communication and photography is also visual communication. Art in general. We have to see it to interpret it and to understand it. The problem is with the way we are able to see and interpret it. The same painting can make me interpret it in a certain way and another person may see nothing in it or something completely different. Why is that? The artist is a good artist, he stood the test of time. ( taking an example of a famous painter ). That is, besides the fact that the artist can have as a goal to make it difficult for the viewer to correctly interpret his art. Conscious or unconscious ( ?! ). Will his art look cheaper if it will be easier to be understood? Will we get bored by his art?
            Are there actually, situations, where an artist is actually unable to deliver “the meaning” of his art and is as mysterious for him as it is for us?
            Isn’t the artist the one who makes the art? Or is the artist a tool for the art? If you can see art as something outside the artist. Because it does not sound like a good way of being for an artist.

            I think there must be a place for experimentalism.
            I actually see art today only like this, experimenting to the point where anything goes. I do not think this is helpful.